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20 January 2016
On-line evaluation in the large of a mobile mindfulness app
In a paper just published by the International Journal of Human-Computer Studies, we study what 2997 users did in the 4 weeks after downloading a mobile mindfulness app from on-line stores. A full copy of the paper can be downloaded from our web site.
09 December 2015
Stress detection using physiological sensors
Two of our lab members have written a comprehensive introduction to this topic that has been just published by IEEE Computer. You can download the full paper here.
14 October 2015
Luca Chittaro appointed as ACM Distinguished Speaker
The Association for Computing Machinery (ACM) is the world's largest educational and scientific computing society. ACM's Distinguished Speaker program provides universities, corporations, and agencies direct access to top technology leaders and innovators from the computing industry.
01 September 2015
Serious Games can Improve Terror Attack Preparedness, Even If You Don't Play Them
In a study just published by the Computers in Human Behavior journal, we explored video games as terror attack preparedness materials for the general public. In addition to showing that playing a serious game greatly increased players' knowledge about preparedness, our research showed that passively watching someone else play the game was as effective as actively playing it in terms of learning preparedness knowledge. The difference between the two conditions concerned psychological effects on threat appraisal: perception of personal vulnerability to terror attacks and their severity increased more in those who actively played the game.
31 July 2015
The US CDC includes one of our papers in its list of "publications with particular relevance".
The included paper concerns serious games for terror attack preparedness. The CDC list can be downloaded at this link. Our full paper can be downloaded from our web site.
30 June 2015
Marrying AI and Cinematography to visualize 3D aviation emergency simulations
In a new paper published by the Computers & Graphics journal, we describe our real-time, automatic camera control system that exploits AI techniques to model abilities typical of the camera operator (choosing proper camera positions and angle to shoot some events) and the director (review shots and edit them). This video shows how the system can respond to user's requests by automatically producing different movies of the same simulation of a full Airbus 320 evacuation.
05 May 2015
FOX News features our apps in two different reports
The first report, aired on May 3rd, illustrated three of our recent aviation safety apps. In the second report, aired on May 4th, the hosts of Fox & Friends tried live our free Learn to Brace app.
22 April 2015
Discovery Channel features our research on Virtual Reality and Memory Retention
In a report titled "Total Recall", Discovery Channel has illustrated today the results of our experiment on VR and memory retention, published in a scientific paper on the IEEE Transactions on Visualization and Computer Graphics. Our experiment has shown that using a virtual reality headset to experience risky situations as immersive 3D games improves memory retention of passenger safety instructions. The Discovery Channel report has also showed the Oculus Rift version of the risk experience we have just released.
21 April 2015
Our lab releases the world's first virtual reality experience of an airliner water landing
Released for the Oculus Rift and downloadable from Oculus Share, the Emerging Water Landing VR (see video) app allows users to live an immersive experience of an airliner water landing and evacuation. Players can interactively try possible right or wrong passenger's actions and see their effects simulated.
31 March 2015
Psychological response to an emergency in virtual reality
In a research carried out in collaboration with a group of psychologists, we studied how victim ethnicity and different types of virtual reality emergencies affect user's behavior. Results are described in a paper that has just been published by the Computers in Human Behavior journal.